We’ve made some updates to the events themselves too, streamlining them. We’ve standardized sub-event lengths to be 24 or 48 hours, combined sub-events in places where two were running concurrently, and standardized rewards across sub-events.
DFiPL wrote: I'm still keeping my powder dry on progression rewards, but there does seem to have been some improvement.Scaling I won't be satisfied with until community scaling dies a horrible, flamey death. There is no reason why I should be scaled out of a node for no reason other than that the community hit it hard while I was at work, or asleep, or otherwise occupied, and so by the time I show up, I have 3x250 villains waiting to bash my brains in before I've ever played it. That isn't fun.
Lee T wrote: I'm a 2-3 transitioner. I'd say : so far, so good with a few yet very important caveats : - community scaling should disapear. To be "out-communitied" of a node is a very disheartening feeling, a game should make players enthusiastic not depressed. - i'm not a fan of the 7 day PVE events, but should they continue to do them then they should rework progression rewards. If they're twice as long as the others then you should be able to earn twice as much through progression rewards. It's also not very fun to hit the final reward whithin the first 3-4 days and continue grinding for nothing except keep your rank and your alliance's up. A longer ladder with more stuff, like let's be crazy 2 different 3*, dare I say one 3* in the middle and one 4* at the end to help with this so called 3-4 transition thus far limited to hitting 1000 in PVP, would go a long way to make them feel like they are worth our time. I'd love a one day break between PVE. Having to hit your PVE round everyday on a regular schedule(only one time slice is compatible with my real life engagements) feels a bit too much like something called work and a game should never aspire to elicit such impressions.
raisinbman wrote: As I said at the beginning of the year, I think 7 day PVEs should all reward a cover at the end, like Hulk or Sentry.
Phantron wrote: raisinbman wrote: As I said at the beginning of the year, I think 7 day PVEs should all reward a cover at the end, like Hulk or Sentry. You do get that via the progression. Now whether that cover is set at a reasonable amount for the masses is beyond me, since my perspective is quite useless here (haven't missed it in a very long, long time).
raisinbman wrote: Phantron wrote: raisinbman wrote: As I said at the beginning of the year, I think 7 day PVEs should all reward a cover at the end, like Hulk or Sentry. You do get that via the progression. Now whether that cover is set at a reasonable amount for the masses is beyond me, since my perspective is quite useless here (haven't missed it in a very long, long time). phantron, u know what I mean. Hulk rewards an EVENT cover and a PROGRESSION cover, sans other prizes, as does Sentry. It would be a good cap to end a long event to award a cover.
Dragon_Nexus wrote: raisinbman wrote: Phantron wrote: raisinbman wrote: As I said at the beginning of the year, I think 7 day PVEs should all reward a cover at the end, like Hulk or Sentry. You do get that via the progression. Now whether that cover is set at a reasonable amount for the masses is beyond me, since my perspective is quite useless here (haven't missed it in a very long, long time). phantron, u know what I mean. Hulk rewards an EVENT cover and a PROGRESSION cover, sans other prizes, as does Sentry. It would be a good cap to end a long event to award a cover. Thing is, those events always give away the *same* cover in that special node. Nothing much to be gained after the 5th time, if you even want to have 5 of that cover.
raisinbman wrote: Now that we've had a taste of 1(technically 2, Ultron) new, 'streamlined' event(s), what do you think of D3's new nodes?
SymmeTrey wrote: I agree that 7 day events deserve to be re-looked at relative to awards. Here is my biggest problem with 7 day events:You get 4-5 days into a 7 day event and get burnt out or have an emergency arise. So, you end up feeling tremendous pressure to keep finding ways to play because of the "all or nothing" aspect of the end rewards and all the time/effort you have invested. Players feeling "pushed" to play or otherwise playing when they don't really want to play is the surest way to burn those players out and make them want to quit. Missing a couple of days of play at the end of a 7 day event and falling to 2* cover land after 5 days of Top 10/50 play sucks. I think rewards should be more incremental throughout these long events so that, for some example, if a player plays the first 3 days of the event at a high level, the player can perhaps earn one of the end covers, either through progression or sub rewards. For a match-3 game that really seems to want to reach a larger, more mainstream, more casual market, I think players really need the ability to drop in and out of events and earn a worthwhile reward in a much shorter timeframe than 7 days. There is also the practical problem with 7 day events that they are nearly twice as long as the 3/4 day events but offer the same rewards as those events, meaning the rewards are effectively 50% for the length of the event.
raisinbman wrote: ok D3 streamlined Dark Avengers Heroic: -multiple nodes that make you use your own characters to get into a sub event aren't fun, take it out plz -2 nodes where Hood is fed yellow? Are you kidding?
raisinbman wrote: D3 said they 'streamlined' events, what do you think?