El_Dude wrote: See this frequently. I think when I've seen it, it's when the opponent is downed as the result of a cascade that creates a crit tile. Rather than applying to the next enemy in line, the crit tile just seems to explode without damaging an enemy. Ive also seen where sometimes the crit tile makes a match where it's created but sometimes it neglects a match and cascades down. I can't identify a rhyme or reason for how the game applies crit matches.
wuweird wrote: stealth-nerf?
scottee wrote: BTW, this happens with Mystique also. I would guess that whoever created the Mystique files, duplicated OBW's files and then edited. They both have the crit exploding in midair bug.
DayvBang wrote: I don't think those words mean what you think they do.
Cypr3ss wrote: Have also seen this happen frequently, I am now starting to wonder if D3 actually fix bugs, or just ignore until people stop complaining (publicly). Had a ticket logged with them back on 25th Dec, still haven't heard anything on it. Surely staff are back from the xmas/nye break and working again? Cypr3ss.
MikeHock wrote: Cypr3ss wrote: Have also seen this happen frequently, I am now starting to wonder if D3 actually fix bugs, or just ignore until people stop complaining (publicly). Had a ticket logged with them back on 25th Dec, still haven't heard anything on it. Surely staff are back from the xmas/nye break and working again? Cypr3ss. LOL, unanswered ticket from 4 months ago. Good to see MPQ is back to its standard of customer dis-service.
MikeHock wrote: LOL, unanswered ticket from 4 months ago. Good to see MPQ is back to its standard of customer dis-service.
FaustianDeal wrote: This is happening because of OBW's espionage power right? My guess has always been that passive powers (at least some of them) are resolving before allowing tiles to fall. This resolution is probably what is allowing the tile-match test to happen before first allowing the tiles to fall. The event-chaining is probably out of order for these powers.