Invisible Woman (Classic) 4 Star Rarity (Legendary) Grant Invisibility - Yellow 23 AP The Invisible Woman hides the weakest member of the team. Turn a chosen basic Yellow tole into an Invisibility tile. While it's on the board, the invisible character can't be targeted. Level Upgrades Level 2: Costs 1 AP less Level 3: Costs 1 AP less Level 4: Costs 1 AP less Level 5: Costs 1 AP less Force Bubbles - Blue 14 AP Susan concentrates deeply, locking one chosen tile plus one for every 10 tiles bearing her symbol. Level Upgrades Level 2: Reduces tiles required for each additional Force Bubble to 9. Level 3: Reduces tiles required for each additional Force Bubble to 8. Level 4: Reduces tiles required for each additional Force Bubble to 7. Level 5: Reduces tiles required for each additional Force Bubble to 6. Force Field Crush - Green 12 AP Invisible Woman shatters a 3x3 area around 1 random Force Bubble, unlocking but not destroying it. If there are no Force Bubbles on the board, she creates 1 in a random location. This ability ends the turn. Level Upgrades Level 2: Creates 2 Force Bubbles in none exist. Level 3: Targets up to 2 Force Bubbles. Level 4: Creates 3 Force Bubbles in none exist. Level 5: Targets up to 3 Force Bubbles.
forgrim wrote: if she's the highest level, most tiles will bear her symbol, so she'd generate greater than 3 force bubbles, then using field crush, you can destroy 3 force bubbles for 27 tile clearing. now the question is does it generate ap. because if it does, one combo leads to death. edit: ragnarok and his green generation plus matching blue, and u go absolute chaos
Blue Shoes wrote: forgrim wrote: if she's the highest level, most tiles will bear her symbol, so she'd generate greater than 3 force bubbles, then using field crush, you can destroy 3 force bubbles for 27 tile clearing. now the question is does it generate ap. because if it does, one combo leads to death. edit: ragnarok and his green generation plus matching blue, and u go absolute chaos From the sound of it, it shatters the surrounding tiles but not the center tile so that's 8 tiles a piece. That's still a ton of AP. Also, while "destroys" sometimes generates AP, I can't think of anytime "shatters" fails to generate AP. I could be wrong.
IceIX wrote: Unsure of the functionality here. I'll check. And I'm glad she's a surprise. Told you all the next 4 star wasn't Hulk.
forgrim wrote: if she's the highest level, most tiles will bear her symbol
fatcatfan wrote: Words to strike fear into the heart's of men: invisible classic storm. Really need to understand whether the force bubble protects a tile or freezes it. Does it protect a countdown tile, or negate it? Given the new "invisibility" tile, I'm assuming the force bubble protects.
beezer37_84 wrote: Yeah forget about Storm. Grant Invisibility would work best with Rags after they add a third power for him: Boo - Black Passive When Ragnarok becomes visible he yells boo and downs the target immediately. Level Upgrades Level 2: Downs two targets. Level 3: Downs the enemy team. Level 4: Collects 100K ISO Level 5: Collects 50K Hero Points Happy Holidays everyone.
Toxicadam wrote: Personally, I'm okay with the 4 star characters not being uber-powerful. They are just essentially three star characters that are harder to get and have the capability of having more hp/damage per match.
Zathrus wrote: Toxicadam wrote: Personally, I'm okay with the 4 star characters not being uber-powerful. They are just essentially three star characters that are harder to get and have the capability of having more hp/damage per match. Harder to get? Check. More hp? Check -- but not by much. More damage per match? Nope (as I recall) 2* are better than 1* (excepting BagMan) 3* are better than 2* (excepting Loki) 4* are better than... erm... they're really not. And given the utterly insane amount of ISO it would take to max a 4* they really should be definitively better, just as with other rankings.